


I was delighted by her inquisitiveness, courage, resourcefulness and precocious nature that made me feel I did not have to baby her, in spite of her age, and that she would do just fine on her own. But at the finale, as I slowly succumbed to the walker infection, I was filled with such parental pride and joy in the decisions I made to raise and aptly prepare Clem for the terrifying life ahead without me. Through trials and tribulations, sacrifices, loss and hard decisions, there was not a moment I didn’t second-guess myself or wondered if things/events could have turned out better. I found myself behoove to her approval making choices that would place me in a positive light in her eyes as a good, responsible person and worthy role model. Prepare her to face it with some humanity left intact. Whether to shield young Clem from the horrors of this new unstable world, or Released over 7 months, from 24 April to 20 November 2012, I had to decide Melissa Hutchinson) as they try to survive and navigate the chaotic world at Orphaned young (8/9 year-old) African-American girl named Clementine (voice by Short order, Lee Everett becomes the surrogate father-figure to a scared, This gave me an unprecedented sense of emersion that I never His thoughts and actions became distinctly mine. The line between me and Lee quickly became further blurred,Īs his approach to situations and his responses to conversations were ones I chose, rather than a predetermined With, even on a superficial level, than other mainstream Asian/Caucasian/female Was an African-America man, with a well-fleshed out backstory and personality!Įnter: Lee Everett (voiced by Dave Fennoy), a character I could identify more The first time (ever!) I was playing a game where the sole, definitive protagonist Not so much a TWD fan, I was intrigued by theĬhoose-your-own adventure-style gameplay format which was far different thanĪll the other well-worn genres I’ve dabbled in over my many years as a gamer. Reviewers, was taken aback by the exceptional and innovative masterpiece Satisfied with the personalized ending I had a hand in crafting, this would be the final time I would have an engrossing experience with a videogame such as this – at least from this innovative developer studio.Īn inquisitive chance on the original first season, I, like many players and With an entire franchise predicated on irrevocable consequences and personal choice, this was not only the last episode, but this was the last of this long and beloved unique choose-your-own-adventure videogame brand. Going to be the person I hoped for and raised, or would I be Obi Wan KenobiĪs the credits rolled, I became torn between pride and sorrow.

As I would give my character’s inevitable swan song, was AJ (AJ at the conclusion of Episode 4 Season 4) would be a failure and a shameful I was in severe dread and worry that my legacy Up to that point, AJ’s misguided – but well-meaning and irreversible –Īctions seemingly undermine my guidance leaving me in doubt of my ownĪbilities to direct an impressionable young boy to be a “good person”. Steer his ethical compass and moral decisions have been a long and frustrating The harsh, cruel, unforgiving universe of The Walking Dead. Have been training and counselling young Alvin Jr to be a moral character in For almost seven months, I – as seasoned season protagonist Clementine –
TELLTALE THE WALKING DEAD SEASON TWO LAST CHOICE PS4
I powered on my PS4 and loaded “The Walking Dead: The Final Season”, my anxietyĪnd trepidation was palpable.
